Thursday, December 3, 2009
Altamont: Gimme Shelter - The whole Maysles Bros Film
View in smaller parts at Google Video
(Trivia footnotes: Among the people doing the camera work were Elliott Erwitt and George Lucas. Film sound legend Walter Murch was there just to work one of the recording units.)
Wednesday, November 25, 2009
Tuesday, November 17, 2009
Tuesday, November 10, 2009
"...I would please like the record to reflect today that I showed up for my part of the job." - Elizabeth Gilbert
[Also originally posted at the TED site: [http://www.ted.com/talks/elizabeth_gilbert_on_genius.html]]
PDF transcript:[http://dl.dropbox.com/u/1454830/E.%20Gilbert%20transcript.pdf]
Wednesday, October 14, 2009
Monday, October 12, 2009
Friday, October 9, 2009
Monday, September 28, 2009
Wednesday, September 23, 2009
Friday, September 18, 2009
Monday, September 14, 2009
Tuesday, September 8, 2009
"...the competitors have to pick out the six prettiest faces..." - The General Theory of Employment, Interest and Money By John Maynard Keynes
“When the capital development of a country becomes a by-product of the activities of a casino, the job is likely to be ill-done.”
Thursday, September 3, 2009
Friday, August 28, 2009
Tuesday, August 18, 2009
Monday, August 17, 2009
APPENDIX 1 On Non-zero-sumness [SNIP] - Nonzero: The Logic of Human Destiny, By Robert Wright
On Non-zero-sumness
[SNIP]
(...)The seminal exercise in computer-simulated evolution is described in Robert Axelrod's classic book The Evolution of Cooperation. It involved that most famous of non-zero-sum games, the prisoner's dilemma.[SNIP]
Actually, the fame is in some ways unfortunate, because the prisoner's dilemma has a couple of quirks that impede intuitive comprehension. For one thing, in this game the object is to get the lowest score, since the score represents how many years each player has to spend in prison. The second counterintuitive feature is that in this game to "cheat" is to tell the truth and to "cooperate" is to not tell the truth. But, for better or worse, the prisoner's dilemma is the textbook non-zero-sum game, so we'll here explore it by way of showing how, with the help of game theory, evolution can be simulated on a computer.
In the prisoner's dilemma, two partners in crime are being interrogated separately. The state lacks the evidence to convict them of the crime they committed but does have enough evidence to convict both on a lesser charge bringing, say, a one-year prison term for each. The prosecutor wants conviction on the more serious charge, and pressures each man individually to confess and implicate the other. She says: "If you confess but your partner doesn't, I'll let you off free and use your testimony to lock him up for ten years. And if you don't confess, yet your partner does, you go to prison for ten years. If you confess and your partner does too, I'll put you both away, but only for three years." The question is: Will the two prisoners cooperate with each other, both refusing to confess? Or will one or both of them "defect" ("cheat")?
(...)
An excerpt from Nonzero: The Logic of Human Destiny, By Robert Wright, published by Pantheon Books. Copyright 2000 by Robert Wright. www.nonzero.org
Friday, August 14, 2009
Wednesday, August 12, 2009
Sunday, August 9, 2009
Monday, August 3, 2009
Thursday, July 30, 2009
Wednesday, July 29, 2009
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- The Boston College Guide to Ulysses -- Leopold Blo...
- "'All agiculture is at its heart...'" - The Omnivo...
- Prisoner's Dilemma chart from Nonzero.org
- "This chapter offers advice to someone who is in a...
- APPENDIX 1 On Non-zero-sumness [SNIP] - Nonzero:...
- "Would you like a cookie?" - Life of Pi: a novel ...
- "Stay us wherefore in our search for tighteousness...
- Via Dropbox -- storage for the (potentially) homel...
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